So, I’ve just passed the 2-year mark working as a game designer at Certain Affinity. Although this isn’t my first rodeo, I’m blessed to work here. I continue to learn a great deal, both in practical and organizational terms.
One of the things you should know about game designers is that they pretty much universally think they know best. Continue reading →
Valve produced a handbook for new employees at the start of 2012. It’s surprisingly gripping reading, for an employee handbook, and also features some of Valve’s trademark humor:
If you stop on the way back from your massage to play darts or work out in the Valve gym or whatever, it’s not a sign that this place is going to come crumbling down like some 1999-era dot-com startup. If we ever institute caviar-catered lunches, though, then maybe something’s wrong. Definitely panic if there’s caviar.
Today I am going to blow your mind with a discipline-by-discipline comparison showing how writing fits into game development. By asking a couple of simple questions, then following up with a few nifty diagrams, this article will change your world for ever. Continue reading →