Review of Steam Mobile App for iPhone

Steam mobile iOS app icon

I’ve been posting a bunch recently, and I’d kind of like my bold statements about the uniqueness of story design within game development to stay near the top of the blog a little while longer.

But Valve, damn their tardy-but-impeccably-engineered brilliance, have gone and unleashed a closed beta of a brand new Steam Mobile app for iPhone, and probably iPod and iPad. In fact, hell, I just checked the press release and it says ‘iOS and Android devices’, so even Google gets some love. Continue reading

How Game Writing Is The Same As, But Totally Different From, All Other Disciplines

Today I am going to blow your mind with a discipline-by-discipline comparison showing how writing fits into game development. By asking a couple of simple questions, then following up with a few nifty diagrams, this article will change your world for ever.
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Game Sales, Dead Multiplayer Servers, and Ways to Make People Happy

In the past six months two projects of mine have been released with integral multiplayer components – Driver: San Francisco and Medieval Moves: Deadmund’s Quest. I want to quickly discuss my multiplayer experience with each of these and draw a conclusion about better ways to do multiplayer today.
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