I was delighted to be asked about writing in games last week for a Wired Magazine piece by David Cornish. You can see the finished piece featuring some of my comments, which is well worth a read, here: Press X to skip: the challenge of storytelling in computer games.
Answering his questions gave me an opportunity to refine some of my own theories, so I decided to post my full responses here. I’d love to hear your thoughts in the comments below.
In the past six months two projects of mine have been released with integral multiplayer components – Driver: San Francisco and Medieval Moves: Deadmund’s Quest. I want to quickly discuss my multiplayer experience with each of these and draw a conclusion about better ways to do multiplayer today.