Letting Go: The Designer’s Dilemma

[originally posted to my LinkedIn profile]

Creative people are trying to solve problems. Problems we haven’t realized we have, problems we forgot about, or problems of which we’re all too aware.

Having worked as both a game designer and writer, I’ve realized that they face similar obstacles. They both need to make something out of nothing. They both want to create feelings, to fill our hearts and minds with new experiences. They both want to challenge and reward us. And they both get their work questioned, prodded, scrutinized, misunderstood, and canned. Every day, all the time.
Continue reading

It’s Not That Simple

So, I’ve just passed the 2-year mark working as a game designer at Certain Affinity. Although this isn’t my first rodeo, I’m blessed to work here. I continue to learn a great deal, both in practical and organizational terms.

One of the things you should know about game designers is that they pretty much universally think they know best. Continue reading