How to do Internal Monologue in Videogames; plus, I’m in a book!

An interesting question came up on the IGDA Writer’s Special Interest Group‘s mailing list, from Anne Toole:

When you’ve got players playing a PC [Player Character] that you want them all to strongly identify with, such that they are the PC, and you’ve got a mechanic where the PC only speaks through internal dialog, what do you believe is the best approach, first or second person? That is, “I think I should pick up the gun on the floor.” vs. “You think you should pick up the gun on the floor.” Continue reading