Guess the State Game

So, I was messing with the idea of making a new multi-player Hangman game for mobile, and I went home last night and put together this quick game between 8pm and 1am! I would love to know what you think of the game, which is here:

Guess the State Game

Go play it and then come back and comment on this post! If you like it, please support future development of the game by following the Amazon links on the page footer.

I’d love to add features like leaderboards, a time limit, rewards for reducing mistakes or a perfect score, levelling up, and of course, additional categories other than US states. If I do release a multi-player, competitive, timed version of the game for mobile I’ll also need funds to pay for licensing costs and bandwidth.

You can also help by visiting Zone In, the new site that answers the question, What’s happening near me?

Certain Affinity’s Majestic Map Pack DLC Drops Soon for Halo 4!

The Majestic Map Pack is launching soon for Halo 4, and Certain Affinity developed and produced the pack in co-development with 343 Industries:

 

Halo jazz: How 343 Industries and Certain Affinity collaborated to create the Majestic Map Pack

 

My Piece on Brevity in the IGDA Perspectives Newsletter

Just a quick update to say that an article I wrote for the IGDA about brevity in games writing is now live in their “Perspectives” newsletter:

For Games Writers, Brevity is the Soul of … What Was it Again?

What with being brief and all, that’s enough from me here. Go read it!

Game Pitch Document for Lionhead’s “Milo”

Hi all! As a special seasonal treat for anyone still thinking games during the holidays, I’m posting a pitch document I wrote back in 2009 when Lionhead was hiring an ‘Activity Designer’ for their Milo and Kate game, originally just called Milo. I wanted to show them I had ideas for how you could make a game out of what they already had.

If you don’t know about Milo, it was a sweet tech demo for Project Natal (now Kinect) Peter Molyneux showed at E3 2009. There have been calls of ‘fake!’, and I’m sure the software for the demo was rigged to deal with specific behaviors. But I think Lionhead really was working on the demo/game (and hiring for it), even if it was subsequently cancelled and there were examples of smoke and mirrors being used in the demo. But, here, check out the original presentation in HD for yourself:
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