I was tweeted last week by a student working on a “Best Practices of Pacing in Action/Adventure Games” essay. He wanted my thoughts, and I am happy to oblige with this post in the form of a Q&A.
In exchange for me sharing my ideas, please comment here and share your ideas right back. Tell me your ideal videogame.
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Just a quick update to say that an article I wrote for the IGDA about brevity in games writing is now live in their “Perspectives” newsletter:
For Games Writers, Brevity is the Soul of … What Was it Again?
What with being brief and all, that’s enough from me here. Go read it!