Failure’s memorable – make it interesting, too

This is my first post on this blog, and it’s turned into a bit of an essay. But this idea’s been knocking about in my head for a while – so, rest assured, I probably won’t have quite this much to say all the time…

The most memorable moment in the long-running saga of me “finishing” Mass Effect 2 was when I knew I wouldn’t have a fully loyal team before The Big Showdown.

Part of the reason that this was memorable was the undeniably solid build-up to this episode. Tali, a crew-member, needed to go protect her reputation and that of her father on her homeworld. Okay, so that’s her story motivation. Big whoop, right?

But then the game invested me in the outcome, by teaching me that how I dealt with my crew’s personal problems would determine their loyalty to me – a measurable outcome affecting the gameplay, my game abilities and potentially the ending of the game (I don’t know about that yet – I did say me “finishing” the game was a long-running saga).
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