Bio

What I Do

I’m a game systems, narrative and technical designer with an emphasis on implementation and development. I have AAA experience ranging from dedicated scriptwriting to game systems design and programming in a range of major engines, including games in the Halo, Star Wars, Mafia, Driver, and Call of Duty engines. I have 10 years’ experience in the games industry and have worked on projects for Lucasarts, Sony, Ubisoft, Microsoft, Activision, 2K, Wargaming, and others.

I work as Senior Designer for Certain Affinity in Austin, Texas. I also do occasional freelance work in a range of creative and technical fields.

How I Started

After getting into online multiplayer text games in my early teens, I first learnt to program on a MUCK/MUD game I operated myself from a home server. This hooked me on world creation, scripting, and ultimately game development. I learned scripting languages based on LISP and Forth, and over the course of several years I wrote 18,000 lines of code across 370 programs in the game, building a player base of 2300 players, who used the game’s global chat command over 800,000 times during the lifetime of the game.

In my late teens, I taught myself web development using the LAMP stack using such venerable resources as HTMLgoodies.com, and at 20 I founded a boutique web development company where I showcased my portfolio, eventually developing a Content Management System in PHP for the MP for Cambridge. I taught myself C++ using the excellent C++ How To Program by Deitel & Deitel in order to figure out how to start making games using the open-source OGRE3D rendering engine. I studied English Literature at Cambridge, but spent my spare time coding, watching movies and TV, and developing and playing games.

Early Career

  • Free Radical Design – Game Designer for Cutscenes on Star Wars: Battlefront III
  • Ubisoft – Narrative Designer on Driver: San Francisco
  • Chillingo – Freelance Writer for their mobile marketing, including games like Angry Birds and Predators
  • Zindagi Games and Sony – Writer for Medieval Moves: Deadmund’s Quest
  • Rotor Games – Freelance Narrative Designer for Final Run for iOS
  • AppNormals – Consultant Game Designer for Super Barista
  • Murka Games – Lead Writer for a prototype mobile title
  • Zindagi Games – Lead Writer on an AAA prototype and for game pitches to a major publisher

Current Position

and other unannounced projects. I have now been at Certain Affinity for 6 years. For more detailed information on my work, please see the Games page.

Interests

My current technical interests at home include working with node.js, running and working with AWS servers (I run and and host multiple sites for friends and former web development clients), and programming in C#. I recently took up Python for a work project.

Other Stuff

I am part of a slow-burn startup called Zone In which tells you about events happening near you in real time. I also help operate web stuff for another startup, Hindu Kush Clothing, which makes exotic and stylish garments from a special wool produced in the Chitral valley on the border between Afghanistan and Pakistan. I also have a couple of start-up ideas which are currently in the “nurturing” phase.

Links

I tweet at Dave_Midgley. I’m on LinkedIn: David Midgley.